The faster/stronger your hero is, the faster you can find the item. This takes care of the kill x enemies or running around dungeons but with an actual purpose. At some point a rare item springs out (doesn’t take inventory stash) you collect it, return back to the ping which is the NPC, bounty complete along with some loot reward like a replendant chest. In order to acquire this thing, you have to start killing enemies around the area, bash objects, open chests, etc. It says it needs xyz item and gives you a clue where it is, which is somewhere near the person. So lets say the mark pings your minimap at a random location. That would mean you need to complete a task someone gives you. To compensate for this, the “boss” bounty should have their model 25-50% larger, and their strength/health overall doubled. That’s what rifts and set dungeons are for. Kill So and So means you take out rare enemies like Firestarter and that’s it, bounty over.They should be only Kill so and so or Find so and so. So before we move onto D4, can we get a patch update that makes a quality of life adjustment to bounties? Of course - goodluck trying NOT to kill bounties, as you need the rare materials to do extract those legendary powers you collect along with a host of other things. The 25th time…good god why do I have to kill 150 enemies when I already killed the bounty! Can we all agree that bounties are the most pointless, anti-use of someone’s time in D3? The first time you complete all 5 episodes of them, ok fine.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |